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Tuesday, August 16 • 11:45am - 12:15pm
Extending ARIS with Twitter

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We explored integrating Twitter into ARIS, and developed a game relying upon the use of Twitter for communication between multiple groups of users at different physical locations. To test the suitability of Twitter for providing improved collaboration, the game we created was play-tested by 46 volunteers. This system was analyzed from the player point of view by means of a mixed-method approach: a case study analysis with data collected via pre- and post-questionnaires, a focus group, and field observations. Through this research we found Twitter to be an effective vehicle for in-game collaboration but only during best-case usage scenarios. In terms of the effectiveness of collaboration within our game, the results of our study point to a positive impact of the game mechanics, promoting and encouraging user collaboration, cohesion, and communication between users in different physical locations.

Speakers
avatar for Bernadette Perry

Bernadette Perry

INTD PhD student , Department of Computer Science & Department of French, University of Victoria
My research focuses on the gamification of second-language acquisition (specifically FL2) through quest-based learning and augmented reality.


Tuesday August 16, 2016 11:45am - 12:15pm
Industry (Main Room) - Union South

Attendees (9)