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Tuesday, August 16
 

8:00am

9:00am

Meet and Greet
Tuesday August 16, 2016 9:00am - 9:15am
Industry (Main Room) - Union South

9:15am

Welcome: Expanding ARIS Through Field Day
ARIS is developed by Field Day, a year-old lab whose mission is just starting to come together. As they grow, they have begun to develop new tools as well: ARIS has sisters! David and crew will discuss their plans for Field Day and how the ARIS community can grow in more directions under this new umbrella. We are all Field Day!

Speakers
avatar for David Gagnon

David Gagnon

Director, Field Day Lab, University of Wisconsin - Madison
I have a sweet spot for directing small design teams to approach big challenges. I like thinking and making real world products that are inspired by all the cool stuff kids like these days. I love seeing other people find themselves by making something new. I also am a bit of a baking addict, still trying to nail the traditional sour dough baguette in a wood fired oven.
avatar for Jim Mathews

Jim Mathews

Field Day Lab, UW Madison
Jim Mathews is a teacher, researcher, and designer, exploring the intersection of place, design, and civic engagement. Through his work with the Field Day Lab, he designs and researches digital media and learning experiences aimed at connecting youth and adults with their local community. He also has fifteen+ years experience as a teacher in a variety of formal and informal educational settings.


Tuesday August 16, 2016 9:15am - 9:45am
Industry (Main Room) - Union South

9:45am

Report from CASLS: ARIS on Android, Everything I Needed to Know About AR I Learned from Language Learning
CASLS (The Center for Applied Second Language Studies in Eugene Oregon) will demo their new work, including ARIS for Andriod. Following this, they will discuss their and others' work improving language learning through ARIS and what language learning can teach us all about the possibilities unlocked by AR.

Speakers
avatar for Chris Holden

Chris Holden

Associate Professor, University of New Mexico
Christopher Holden is an Associate Professor at the Honors College of the University of New Mexico. His PhD is in number theory, but his current research focuses on place based game design for learning. He has been doing this since 2006, originally using MIT’s Outdoor AR Engine. He was the first outside user of ARIS; in 2009 he and Julie Sykes produced and used Mentira, a murder mystery for Spanish language students at UNM. Shortly... Read More →
avatar for Ben Pearson

Ben Pearson

Digital Technologies Associate, Center for Applied Second Language Studies (CASLS)
As a requirement for graduating with my MA in Linguistics, I created a materials portfolio in a project titled "Using Analog Games to Improve Negotiation Skills in Upper Intermediate ESL Learners." My passion is using board and card games to motivate and engage learners to use pragmatic language for competitive and cooperative purposes, but I also focus on game-based pedagogy and using authentic cultural materials to teach language.
avatar for Julie Sykes

Julie Sykes

Director / Courtesy Assistant Professor, Center for Applied Second Language Studies, University of Oregon


Tuesday August 16, 2016 9:45am - 11:00am
Industry (Main Room) - Union South

11:00am

Break
Tuesday August 16, 2016 11:00am - 11:15am
Industry (Main Room) - Union South

11:15am

Animating the Archive
A creative campaign that brought American college students to Mississippi in 1964, Freedom Summer deployed performative strategies like nonviolent passive resistance and singing. This NEH Digital Humanities ARIS project is centered upon Freedom Summer’s training sessions in Oxford, Ohio, using archival photos, letters, music and film footage participants role play as volunteers in 1964. This project explores issues around the gamification of serious historical subject matter and the potential for ARIS in balancing the personal and social to inspire civic dialogue and community engagement.

Speakers
avatar for Ann Elizabeth Armstrong

Ann Elizabeth Armstrong

associate professor of theatre, miami university


Tuesday August 16, 2016 11:15am - 11:45am
Industry (Main Room) - Union South

11:15am

ARIS 101: Objects, Scenes, and Triggers
ARIS 101 is for newcomers. In an hour, you will become familiar enough with ARIS and the editor to be deadly. Phil will introduce the engine's basic conceptual features: objects, scenes, and triggers, and show you how to make them and put them together into a basic interactive experience. No experience or other skills needed. Bring a laptop (for making games in the editor) and iOS device (for trying your games out) if you can.

Speakers

Tuesday August 16, 2016 11:15am - 12:15pm
Landmark (Side 2) - Union South

11:15am

Make My Game
Make My Game! – This is the new, experimental session of the year. You suggest the topic, audience, setting, and any other important details or constraints, and a group of random ARISers to jam on it for an hour. We all can learn about the design process, and about synthesizing what we think we know about the subject area, AR, and ARIS, learning much more along the way.

This time, we will be following a suggestion set by ARIS vetran Craig Brumwell, relating to some themes in history he's interested in teaching. Chris H will facilitate.

Though Poppies Grow is a is a 4 episode history game where middle and secondary school students on educational tours to Europe use ARIS and Siftr to learn about the First World War. The first episode on local recruitment has two authoring challenges: a physical examination puzzle and a marching activity using ARIS factories. Join us in this one-hour mini-jam to see what different approaches to these problems emerge.

 

Speakers
avatar for Craig Brumwell

Craig Brumwell

Masters of Ed Tech Student, University of British Columbia
Craig is a social studies and physical education teacher from Vancouver, Canada where he is also completing a Masters of Educational Technology at the University of British Columbia. His focus is on situated learning, mobile gaming for education and Constructivist strategies for e-learning.
avatar for Chris Holden

Chris Holden

Associate Professor, University of New Mexico
Christopher Holden is an Associate Professor at the Honors College of the University of New Mexico. His PhD is in number theory, but his current research focuses on place based game design for learning. He has been doing this since 2006, originally using MIT’s Outdoor AR Engine. He was the first outside user of ARIS; in 2009 he and Julie Sykes produced and used Mentira, a murder mystery for Spanish language students at UNM. Shortly... Read More →


Tuesday August 16, 2016 11:15am - 12:15pm
Agriculture (Side 1) - Union South

11:45am

Extending ARIS with Twitter
We explored integrating Twitter into ARIS, and developed a game relying upon the use of Twitter for communication between multiple groups of users at different physical locations. To test the suitability of Twitter for providing improved collaboration, the game we created was play-tested by 46 volunteers. This system was analyzed from the player point of view by means of a mixed-method approach: a case study analysis with data collected via pre- and post-questionnaires, a focus group, and field observations. Through this research we found Twitter to be an effective vehicle for in-game collaboration but only during best-case usage scenarios. In terms of the effectiveness of collaboration within our game, the results of our study point to a positive impact of the game mechanics, promoting and encouraging user collaboration, cohesion, and communication between users in different physical locations.

Speakers
avatar for Bernadette Perry

Bernadette Perry

INTD PhD student , Department of Computer Science & Department of French, University of Victoria
My research focuses on the gamification of second-language acquisition (specifically FL2) through quest-based learning and augmented reality.


Tuesday August 16, 2016 11:45am - 12:15pm
Industry (Main Room) - Union South

12:15pm

Lunch
Tuesday August 16, 2016 12:15pm - 1:00pm
Union South 1308 Dayton St

1:00pm

ARISE: Using ARIS to Enhance Learning in Healthcare Simulation
The Augmented Reality Integrated Simulation Education (ARISE) project is part of a statewide collaborative effort between the 16 Wisconsin Technical Colleges made possible by a three year US Department of Labor grant and the Advancing Careers and Training for Healthcare (ACT for Healthcare) project. Using the ARIS open-source platform and gamed-based situated learning theory, the ARISE project designs healthcare simulations using iPads, QR codes and rich media to augment both high and low-fidelity simulations and enhance learner engagement. As year two of the grant nears completion, the ARISE team is excited to demonstrate the evolution of the project’s concept and design from the original prototypes demonstrated a year ago.

Speakers
avatar for Charles Leffingwell

Charles Leffingwell

ARISE Scenario Programmer, Chippewa Valley Technical College
Currently programming scenarios to augment the reality of existing healthcare related simulations. We will be using QR code based ARIS programs to help add bits of reality and structure to simulations that technical college healthcare training programs use to train students in a variety of healthcare related disciplines.I have a B.S. degree in Biomedical Engineering Technology from the Milwaukee School of Engineering and an Associate Degree in... Read More →
avatar for Theresa Meinen, MS, RRT

Theresa Meinen, MS, RRT

ARISE Project - Instructional Designer, Chippewa Valley Technical College
I am a Respiratory Therapist by trade and the current Director of Clinical Education for the Respiratory Therapy Program at Chippewa Valley Technical College. However, I have a soft spot for health care simulation education and was excited to join the Augmented Reality Integrated Simulation Education (ARISE) project this past fall. As part of a TAACCCT 4 grant, the ARISE project is designing more realistic and engaging health care simulations... Read More →



Tuesday August 16, 2016 1:00pm - 1:30pm
Industry (Main Room) - Union South

1:00pm

Siftr: A Tool for Local Inquiry
Jim will introduce you to Siftr (http://siftr.org), a new tool from Field Day. Siftr is a collaborative mapping web app. It is accessible from pretty much any browser, and allows authors to instantly create new containers for collaborative mapping. Jim will spend the first three minutes getting the audience up to speed on the technical side of using siftr, and use the remaining portion of the hour to help you think about how this tool can support inquiry into local places.

Speakers
avatar for Jim Mathews

Jim Mathews

Field Day Lab, UW Madison
Jim Mathews is a teacher, researcher, and designer, exploring the intersection of place, design, and civic engagement. Through his work with the Field Day Lab, he designs and researches digital media and learning experiences aimed at connecting youth and adults with their local community. He also has fifteen+ years experience as a teacher in a variety of formal and informal educational settings.


Tuesday August 16, 2016 1:00pm - 2:00pm
Landmark (Side 2) - Union South

1:30pm

Cyberhero League
The world needs more heroes. Cyberheroes are the newest kind. A scout-like gaming adventure that educates while it entertains, CYBERHERO LEAGUE enables kids to learn about global challenges while training to become real world heroes. By using a smartphone or getting active with the Cyberhero League wearable, kids use digital technology to complete apprenticeships with global nonprofit organizations. They go on real world adventures, gather artifacts, defeat defilers, and unlock treasures in the form of real world aid for people, animals, and imperiled environments. Their ultimate aim? Achieving the United Nations’ Sustainable Development Goals.

Speakers
avatar for Dana Klisanin

Dana Klisanin

Founder/Designer, Evolutionary Guidance Media R&D
I'm a psychologist & systems scientist that took up game design to activate Cyberhero League, a 21st century scout-like adventure that enables kids of all ages to tackle global challenge. Through "parterning for the goals" gamers set out to achieve the United Nations' Sustainable Development Goals (SDGs) & take on a host of Defilers. I'm passionate about using the digital Web to support the Web of Life and to spread human values, such as... Read More →


Tuesday August 16, 2016 1:30pm - 2:00pm
Industry (Main Room) - Union South

1:30pm

Games for Elementary Social Studies
Three ARIS games developed for elementary social studies will be presented. Topics include colonial history, community needs, and local government. Games have been played and tested by students and teachers in grades 2-4. 

Speakers
avatar for Julie Oltman

Julie Oltman

Doctoral Student, Lehigh University
Julie Oltman is a PhD candidate in the Teaching, Learning, & Technology program at Lehigh University. She has an M.S. degree in Kinesiology and B.A. degree in English, both from the University of New Hampshire. In addition to her doctoral studies, she works as the Assistant Athletic Director for Technology at Lehigh University. Her research interests include digital mobile learning, game-based learning, and elementary social studies education.



Tuesday August 16, 2016 1:30pm - 2:00pm
Agriculture (Side 1) - Union South

2:00pm

Role Playing Real People: Achieving and Leaving Role Immersion in a History Game
In this presentation, you will view the variations used in the Minnesota History Center’s Play the Past game to frame and present role plays to the player and will explore the techniques we used to maintain player role immersion in recent prototypes for our current game expansion project. You’ll also hear about the solutions to the following role play questions that we’ve explored during our current game development process. What’s the best way to depict the role-playing “you” in image and text during gameplay to maintain role immersion? Does playing a “real person,” an unspecified “helper,” or present-day “you” best allow players to understand how a person in that role thought and felt? How can we best end the role play and bring “real facts about real people” back into the game and post-game experience?

Speakers
LL

Lisa Larson

Saint Paul, MN, United States, Minnesota Historical Society


Tuesday August 16, 2016 2:00pm - 2:30pm
Industry (Main Room) - Union South

2:00pm

Get the Data!
How do you determine a game's learning impact if every student plays the game and there isn't any control group? How can you conduct in-game data assessment without breaking the magic circle of gameplay? Strategies and ideas for data collection learned during a two year mixed methods, design-based research project using an ARIS game will be presented.

Speakers
avatar for Julie Oltman

Julie Oltman

Doctoral Student, Lehigh University
Julie Oltman is a PhD candidate in the Teaching, Learning, & Technology program at Lehigh University. She has an M.S. degree in Kinesiology and B.A. degree in English, both from the University of New Hampshire. In addition to her doctoral studies, she works as the Assistant Athletic Director for Technology at Lehigh University. Her research interests include digital mobile learning, game-based learning, and elementary social studies education.



Tuesday August 16, 2016 2:00pm - 2:30pm
Agriculture (Side 1) - Union South

2:00pm

ARIS 102: Locks and Events
Did you make it through ARIS 101? Are you somewhat versed in the editor, but get a bit lost when it comes to connecting it all together? In this second ARIS workshop, Phil and Mike, developers at Field Day, will show you the connective pieces of ARIS: Locks and Events. Locks are the logical glue that turn simple tours into deep interactive experiences, and events are what connect the player's actions to the other parts of the game. Events are new to ARIS this last year. They are a vast extension of the old "modify player" verb, and open up reams of new possibilities.


Tuesday August 16, 2016 2:00pm - 3:00pm
Landmark (Side 2) - Union South

2:30pm

Game Design: What does Power Sharing Look Like?
How do we change game design so that the communities we reflect and serve, drive the design process. Learn how the Minnesota Historical Society worked with the Dakota community to develop the 4th and last hub for their ARIS game, “Play the Past.” Hear about the design process, challenges and rewards when creating a game WITH a community, not just FOR them.

Speakers
avatar for Rebecca Gillette

Rebecca Gillette

Digital Learning Specialist, Minnesota Historical Society
Rebecca Gillette, Digital Learning Specialist, has lead a number of digital projects at the Minnesota Historical Society over the past 5 years. She has created 2 place based mobile tours - the Minnesota State Fair & Minnesota River Byway mobile tours. Working with ARIS game developers, she has been a project team member of Play the Past since its inception with a specific focus on the classroom experience. She is currently the project lead for... Read More →


Tuesday August 16, 2016 2:30pm - 3:00pm
Industry (Main Room) - Union South

2:30pm

Using ARIS in Middle School Social Studies
In Spring 2016, two middle school educators implemented a five-week geography project that used ARIS. The scope and scale of this project was impressive and demonstrated critical decisions teachers must make for integrating ARIS into academic content areas. In our presentation, we will present reflections on breakthroughs, tensions, and directions for improvement.


Speakers
avatar for Julie Kallio

Julie Kallio

Graduate Student, UW-Madison


Tuesday August 16, 2016 2:30pm - 3:00pm
Agriculture (Side 1) - Union South

3:00pm

Break
Tuesday August 16, 2016 3:00pm - 3:15pm
Industry (Main Room) - Union South

3:15pm

Funding and Support Brainstorm
ARIS has been going for almost a decade now. Will it continue another? David Gagnon, leader of Field Day and father of ARIS, will lead a discussion aimed at piloting the future of ARIS and the projects that coincide with it. We will look to develp new funding models and partnerships to help see all of this excellent work into the future.

Speakers
avatar for David Gagnon

David Gagnon

Director, Field Day Lab, University of Wisconsin - Madison
I have a sweet spot for directing small design teams to approach big challenges. I like thinking and making real world products that are inspired by all the cool stuff kids like these days. I love seeing other people find themselves by making something new. I also am a bit of a baking addict, still trying to nail the traditional sour dough baguette in a wood fired oven.


Tuesday August 16, 2016 3:15pm - 4:15pm
Industry (Main Room) - Union South

3:15pm

ARISJS: Tricks and Examples
ARIS is simple to use for everyone. But with a little bit of HTML and Javascript (including an ARIS-specific JS library "ARISJS"), you can take it much, much farther. Phil and Mike, lead developers will show you some basics of extending ARIS, and help you work through some possible scenarios.


Tuesday August 16, 2016 3:15pm - 4:15pm
Landmark (Side 2) - Union South

4:15pm

4:30pm

Happy Hour and Arcade
Tuesday August 16, 2016 4:30pm - 6:30pm
Memorial Union